LEGO announced today their new game – LEGO Worlds! And what a game!!!
No one can’t deny the similarities with minecraft and other voxel-craft games but the visual quality of LEGO Worlds is far more superior than all others in my opinion. The terrain is awesome and highly detailed and it was the first thing I noticed when watched the trailer.
Of course, I’ve rushed to buy the early access release and get my hands on it.
After played it a few minutes my general opinion is positive even for an early access release.
As I said before, the virtual world is highly detailed and visually appealing!
The game starts with the character falling from the skies into this new LEGO-style world which we can start to explore, shape and build.
While the player explores the world, he collects coins and learns about the things he encounters.
The accumulated knowledge may be used later to build new stuff.
The world is populated with a good amount of Non-Playable-Characters (NPCs). Some of them are friendly minifigs, others are animals we can mount (it was fun to ride in a LEGO cow) but others are less friendly and just want to harm the player (damn skeletons!).
After a few minutes to learn the basics and explore the surroundings, I tried to build stuff.
The game offers a large set of tools (maybe too many tools). There are tools for shaping the terrain, tools for building new models (like a in-game LDD), tools for deploying pre-built models, paint stuff, etc.
For those who have experience playing minecraft, I think, they will feel that so many tools is a bit overwhelming compared with the simplicity but powerful way minecraft allows players to shape and build their own world.
I’ll keep posting more comments as I player along. But so far the overall rate is positive and is a game that definitely deserves a shot to be played!
Personally it was a roller coaster of emotions! On one hand I was enjoying the game and appreciating the virtual experience of playing on a LEGO-like world but on the other hand I couldn’t stop feeling defeated as I was working for long time now on a LEGO-like game too that would let players to customize their virtual worlds with LEGO digital models. Fortunately we have anticipated the new incoming LEGO Worlds game and moved to a slightly different gameplay that we hope will be a completely new experience. But that’s a discussion for other time :)
HispaBrick Magazine Issue 21 is now available with a lot of great articles, including the coverage of BrickCon 2014, 10th LEGO® Fan Weekend Skærbæk, reviews and interviews with multiple builders including Paulo Castanho and his 1/350 scaled model fleet, which we’ve have highlighted some time ago at HistoryBricks.
Read the table of contents or download the free PDF version of HispaBricks Magazine here.
Hi history readers!
Today I finally refreshed the blog design for something modern, simple and more related with the blog’s content. What do you think of the new color scheme? And the new header that displays by chronological order the historical minifigs published by LEGO Minifig Collection Series?
Stay tuned for more news :D
Finally I was able to take two weeks vacation. Unfortunately they will end today but on the other side I found my Brickforge’s package on the mailbox when I got home.
Stay tuned for the incoming review of some of the Brickforge’s Wave 1 of RIGGED WWII items :D
Interesting discussion going on Eurobricks about how to let the creativity flow and start building MOCs.
I struggle myself sometimes to translate into bricks the ideas I have. Most of the times, I’ll use pictures of real buildings (usually historical monuments) as inspiration for my constructions.
How about you?
Here’s the link of the thread: http://www.eurobricks.com/forum/index.php?showtopic=99045#entry1971902